Game On :: Aleph Gaming

Classes:

  • Assassin:
                    The assassin is a master of stealth, quickly killing any enemy who is unaware of the assassin's presence.  The assassin's abilities to empower his weapon with strength to bypass magical resistances combined with his ability to turn any object into a lethal weapon make the assassin an ideal killer in the strictest of circumstances.
                   
  • Conjurer
                    The conjurer is a master of Other-kin, creatures from planes of existance outside our own.  The conjurer is able to contact and summon creatures from other planes, as well as bind or banish them, allowing the conjurer to be a champion against these outside forces, or a manipulator and controller of them.
  • Crusader
                    The crusader is driven by a cause and a hatred.  When fighting a hated enemy, the crusader is able to apply a specialized set of skills, born out dedicated study. The crusaders intimate knowledge of his enemies habits and anatomy make him a truly deadly enemy.  
  • Fighter
                    The fighter presents a balanced collection of fighting techniques, from different stances designed for offense and defense, to techniques which make his attacks harder to dodge, or the ability to shrug off damage dealt by enemies.  
  • Gladiator
                    The gladiator's abilities combine to turn him into the ultimate melee fighter, allowing him to defend against opponents flanking on all sides and take full advantage of the situation, whether by optimizing his strength, delivering a devastating charge, or reduce the effectiveness of an opponents armor.
  • Knight
                    The knight fights for a force greater than himself.  The knight's moral is such that he does not blink an eye in the face of the most horrific and fearful things, and magics designed to provoke such reactions have no effect.  Imbued with the power to stave off aging and to transfer his life to those he touches, or steal it from his enemies to heal himself, the knight's abilities are supernatural.  

  • Martial Artist
                    The martial artist is one of the most versatile fighters, with the ability to read opponent's attacks coming and dodge them, or fight from any position.  The martial artist's mastery in fighting without weapons allows him to deal a surprising amount of damage in a short period of time, as well as execute special maneuvers with ease.
  • Priest
                    The priest is privy to powers most mortals are not.  Priests form the final component through which divine spells are cast, which the priest is able to alter to last longer, or be more powerful.  Priests are able to band together to cast a single spell, combining their powers for that spell.  In addition to channeling otherworldly powers, priests are able to see and listen to the aether, the fabric of reality and existence.  
  • Shaman
                    The shaman is able to cast spells in a similar fashion to priests.  It is the shaman's abilities to commune with animals and nature itself, or transform into a natural plant or creature that sets the shaman apart from the priest.  The shaman's ability to see into and project into the astral plane further marks the shaman's identity.
  • Soldier
                    The master of the battlefield, the soldiers mere presence is enough to improve the actions of his allies.  The soldier is designed to work well in a group setting, though the soldier's ability to gauge the strength's and weaknesses' of an opponent make him a worthy adversary in one-on-one combat as well.
  • Sorcerer
                    The master of raw magic, the sorcerer has unsurpassed abilities when it comes to altering an arcane spell as it is cast, such as extending the spell's reach across dimensional barriers, or altering the energy type of the spell.  The sorcerer also possesses the unique ability to absorb and re-use the energy from spells targeted specifically at him.
  • Thief
                    Whether taking the coin purse from a passerby, or raiding a long deserted crypt for the burial treasure, the thief is at comfort.  In addition to being an expert at setting an ambush, the thief's skills at detecting, avoiding, and resetting traps are unsurpassed.
  • Wizard
                    The master of magical theory, in addition to casting arcane spells, the wizard is able to conduct research to modify existing spells or create entirely new ones.  The wizard also possesses the unique ability to create magic charges, items which help in the casting of spells, as well as magical potions or items which store spells for later release.
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All Contents © 2007 by Daniel Burnet.