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Classes:
- Assassin:
The assassin is a master of stealth, quickly
killing any enemy who is unaware of the assassin's presence.
The assassin's abilities to empower his weapon with strength
to bypass magical resistances combined with his ability to turn any
object into a lethal weapon make the assassin an ideal killer in the
strictest of circumstances.
- Conjurer
The conjurer is a master of Other-kin, creatures
from planes of existance outside our own. The conjurer is
able to contact and summon creatures from other planes, as well as bind
or banish them, allowing the conjurer to be a champion against these
outside forces, or a manipulator and controller of them.
- Crusader
The crusader is driven by a cause and a hatred.
When fighting a hated enemy, the crusader is able to apply a
specialized set of skills, born out dedicated study. The crusaders
intimate knowledge of his enemies habits and anatomy make him a truly
deadly enemy.
- Fighter
The fighter presents a balanced collection of
fighting techniques, from different stances designed for offense and
defense, to techniques which make his attacks harder to dodge, or the
ability to shrug off damage dealt by enemies.
- Gladiator
The gladiator's abilities combine to turn him into the
ultimate melee fighter, allowing him to defend against opponents
flanking on all sides and take full advantage of the situation, whether
by optimizing his strength, delivering a devastating charge, or reduce
the effectiveness of an opponents armor.
- Knight
The knight fights for a force greater than
himself. The knight's moral is such that he does not blink an
eye in the face of
the most horrific and fearful things, and magics designed to provoke
such reactions have no effect. Imbued with the power to stave
off aging and to transfer his life to those he touches, or steal it
from his enemies to heal himself, the knight's abilities are
supernatural.
- Martial Artist
The martial artist is one of the most versatile
fighters, with the ability to read opponent's attacks coming and dodge
them, or fight from any position. The martial artist's
mastery in fighting without weapons allows him to deal a surprising
amount of damage in a short period of time, as well as execute special
maneuvers with ease.
- Priest
The priest is privy to powers most mortals are
not. Priests form the final component through which divine
spells are cast, which the priest is able to alter to last longer, or
be more powerful. Priests are able to band together to cast a
single spell, combining their powers for that spell. In
addition to channeling otherworldly powers, priests are able to see and
listen to the aether, the fabric of reality and existence.
- Shaman
The shaman is able to cast spells in a similar
fashion to priests. It is the shaman's abilities to commune
with animals and nature itself, or transform into a natural plant or
creature that sets the shaman apart from the priest. The
shaman's ability to see into and project into the astral plane further
marks the shaman's identity.
- Soldier
The master of the battlefield, the soldiers mere
presence is enough to improve the actions of his allies. The
soldier is designed to work well in a group setting, though the
soldier's ability to gauge the strength's and weaknesses' of an
opponent make him a worthy adversary in one-on-one combat as well.
- Sorcerer
The master of raw magic, the sorcerer has
unsurpassed abilities when it comes to altering an arcane spell as it
is cast, such as extending the spell's reach across dimensional
barriers, or altering the energy type of the spell. The
sorcerer also possesses the unique ability to absorb and re-use the
energy from spells targeted specifically at him.
- Thief
Whether taking the coin purse from a passerby, or
raiding a long deserted crypt for the burial treasure, the thief is at
comfort. In addition to being an expert at setting an ambush,
the thief's skills at detecting, avoiding, and resetting traps are
unsurpassed.
- Wizard
The master of magical theory, in addition to
casting arcane spells, the wizard is able to conduct research to modify
existing spells or create entirely new ones. The
wizard also possesses the unique ability to create magic charges, items
which help in the casting of spells, as well as magical potions or
items which store spells for later release.
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